3/25/2023 0 Comments Endless sky fleet ai![]() ![]() It is intended for testing purposes, but of course, as its description says, "it can also be used by people who want to ruin the game for themselves by getting a massive fleet without needing to work for it." This mod starts you on Greenrock with a trillion (10^12) credits and access to almost every ship and outfit in the game. This is a collection of 2x resolution sprites, for use by players with high DPI monitors or who increase the game's zoom factor above 100%. More like a tool rather than a plugin, this is used to create new systems as part of a map. All plugins should get added to this github page in order to be distributed when plugin-manager is finished.Īll plugins wanting to be considered for game inclusion will need to have this information: RFC category Github: "Endless-sky-plugins" is the central plug-in index for Endless Sky. Only listed here if it also has *some* part that is original. Useful for testing other mods.Ī compendium of other plugins. Mods focused on improving an aspect of the gameplay such as sounds, visuals, usability, UI/UX, ship balance, etc.Īll Content, Cheat, or Godmode Mods, often allowing purchasing of every outfit in the game in one location. Mods which add weapons/outfits, new technology, and new ships Balanced, no cheater content, and don't have any major conflicts with existing storyline(s). Polished Mods that are good candidates for inclusion into the main game. As a word of note, any mod published here must have, at the very least, a First Contact mission. Mods that have (or intend to eventually have), a fully-fledged storyline. Mods designed by Michael Zahniser himself. *Note that these categories are not finalized. If you have a mod that you wish to post here, feel free to place it in the right category. ![]() This page will list some of the most popular mods available to Endless Sky players. The end result should be something like \endless-sky\plugins\, which in turn will contain that specific mod's data, images, and sounds folders, and possibly readme and copyright info. ~/Library/ApplicationSupport/endless-sky/plugins.Content/Resources/plugins/ (within the application bundle).%AppData%\ endless-sky\plugins\ which will result in something like C:\Users\\AppData\Roaming\endless-sky\plugins\.plugins\ (in the same folder as the Endless Sky executable).Installing mods is simple: place the folder containing the mod files in a folder labeled "plugins" in one of the following locations, depending on your operating system. ![]()
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